User Experience (UX) for Non-Designers

User Experience (UX) for Non-Designers

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 3h 06m | 595 MB

User experience (UX) design is more than just pushing pixels and adding interactivity. It’s a people-centric practice that involves many stakeholders—not all of them professional designers. This course teaches the principles of user experience design from the perspective of a non-designer who needs to work with UX teams, studios, and projects. Instructor Tom Green explains the four-stage process of UX design, starting with user research—the stage where you build out personas, user scenarios, and user flows. Next, learn about UX conceptualization, where initial ideas are translated into sketches, wireframes, and paper prototypes. Tom then tackles the actual design process. In this phase, you can see how functional prototypes are generated, complete with imagery, copy, and basic interactivity. Plus, learn about the importance of testing your designs at multiple points in the process and incorporating feedback before handoff to developers.

Topics include:

  • The four stages of UX design
  • Accessibility and UX
  • Conducting user research
  • Building personas, user scenarios, and user flows
  • Sketching and wireframing ideas
  • Testing and iterating ideas
  • Creating a medium-fidelity prototype
  • Adding copy and graphics
  • Building a design system
  • Prototyping
  • Refining microinteractions
  • User testing prototypes
Table of Contents

Introduction
1 User experience for non-designers

What Is UX
2 UX design overview
3 Stage one Research
4 Stage two Conceptualize
5 Stage three Design
6 Stage four Test
7 Accessibility matters
8 Who does what

Research So Who Will Use It
9 Making a business case
10 The role of the stakeholder
11 What do we need to make this work
12 Who do we need to build it
13 Who will use it
14 What will they do
15 How will they use it
16 How will they move through it
17 Finding problems and fixing them

Conceptualize So What Does It Look Like
18 Overview of conceptualization techniques
19 Sketching your ideas
20 Task flow diagrams
21 The infamous white board
22 Content wireframe Determining what goes where
23 Building the bones with wireframes
24 Digital wireframes
25 The role of paper prototypes
26 Testing and iteration
27 Feedback and iteration

Design Here Is What It Really Looks Like
28 The UI designer’s role
29 The medium-fidelity prototype
30 The medium-fidelity toolbox
31 Imaging What’s with all the Xs
32 The role of SVG
33 Copywriting Words make all the difference
34 Feedback and iteration

Design The Design System
35 What is a design system
36 The role of typography
37 The role of color
38 Icons and icon tools
39 Using design patterns
40 Imaging tools and screen resolution

Prototyping and User Testing
41 An overview of prototyping
42 Choosing a prototyping tool
43 The role of motion in a prototype
44 Why use prototype microinteractions
45 Refining microinteractions
46 Overview of user testing