Unity Medical Visualization: 02 Animation and Coding

Unity Medical Visualization: 02 Animation and Coding

English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 1h 26m | 868 MB

Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the second course of the series, instructor Alan Thorn covers animation and coding—the elements that bring the visualization to life. Learn how to set up the object hierarchy, create playback controls for the blood flow, add morph animations to simulate the heartbeats, and create interactive isolations with C# code. Plus, find out how to insert UI text such as messages and pop-ups to annotate the visualization and assist with learning.

Topics include:

  • Setting up the object hierarchy
  • Animating keyframes
  • Controlling animation playback
  • Creating morph animations
  • Adding messages and pop-ups
  • Creating interactive isolations with C# scripts
Table of Contents

1 Introducing medical visualization
2 Setting up the hierarchy
3 Getting started with key frame animations
4 Finalizing the arrow animation
5 Controlling animation playback
6 Scene preparation
7 Animating organ parts
8 Building isolated sequences
9 Testing isolation animation
10 Creating an explode controller
11 Connecting the UI to explosions
12 Completing the explode controller
13 Testing and refining explosions
14 Creating an isolation controller
15 Connecting the UI to isolations
16 Complete isolations
17 Next steps