Swift 5 Essential Training

Swift 5 Essential Training

English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 4h 03m | 783 MB

Swift is the programming language for the Apple ecosystem—iOS, macOS, watchOS, and tvOS—and it’s a particularly expressive, fast, safe, and fun language that’s suitable for new and experienced programmers alike. In this course, instructor Harrison Ferrone helps you gain hands-on experience with Swift 5, and prepares you to start developing your own apps and games using this popular language. Following an overview of Swift’s evolution, Harrison takes you through each component of the language. He covers common data types, conditional logic, methods, functions, classes and structs, and more—explaining what you need to know to become proficient in programming with Swift. Examples and use cases are pulled from Harrison’s own games, providing a practical context for each programming element.

Topics include:

  • Getting Xcode
  • Variables and constants
  • Logging and commenting
  • Working with strings
  • Bools and logical operators
  • Working with collections
  • Arrays and array methods
  • Sets and tuples
  • Working with conditional statements and loops
  • Working with functions
  • Classes in Swift
  • Enumerations
  • Handling errors
Table of Contents

1 Begin an adventure with Swift 5
2 Quest accepted What you should know
3 Swift retrospective
4 Getting Xcode
5 Reviewing the exercise files
6 The quest begins variables
7 Variables and constants
8 Type safety and inference
9 Logging and commenting
10 Swift operators
11 Understanding strings
12 Working with strings
13 Type conversions
14 Bools and logical operators
15 Introducing optionals
16 Accessing documentation
17 Challenge Player stats
18 Solution Player stats
19 Gathering inventory with collections
20 Swift arrays
21 Core array methods
22 Swift dictionaries
23 Core dictionary methods
24 Working with sets
25 Core set methods
26 Swift tuples
27 Challenge Merchant shop
28 Solution Merchant shop
29 Controlling your destiny
30 The if statement
31 Unwrapping optionals
32 Using For-In Loops
33 While loops
34 The switch statement
35 The guard statement
36 Challenge Game logic
37 Solution Game logic
38 Leveling the playing field
39 Basic functions
40 Overloading functions
41 Complex functions
42 Function types
43 Understanding closures
44 Using closures
45 Type aliasing
46 Challenge Battle grounds
47 Solution Battle grounds
48 Populating the game world
49 Value vs reference types
50 Basic Swift classes
51 Access modifiers and properties
52 Subclassing in swift
53 Basic Swift structs
54 Chaining optionals
55 Challenge Inventory system
56 Solution Inventory system
57 Final stage, final boss
58 Swift enumerations
59 Raw & associated values
60 Introducing protocols
61 Using extensions
62 Throwing errors
63 Handling errors
64 Challenge Battle actions
65 Solution Combat actions
66 Next steps