Hands-on Three.js 3D Web Visualisations

Hands-on Three.js 3D Web Visualisations

English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 46m | 968 MB

Create stunning visualizations and 3D scenes using the Three.js library

Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone!

This course begins with a 3D beginner-level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You’ll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You’ll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You’ll learn the very sophisticated animation system included with the library. The course concludes by introducing post-processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You’ll see how creating your materials is easier than you’d imagine using GLSL.

By the end of this course, you’ll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning.

Learn

  • Learn the basics of 3D applications: vertices, faces, meshes, cameras, and renderers
  • Learn how to set up a Three.js web app: the scene, camera, and renderer
  • Master the scene hierarchy and child-parent relationships, and how they affect the final location and orientation of objects
  • Explore simple mesh shapes (such as boxes, spheres, cylinders, planes, and cones) using the Three.js library
  • Learn how to source, create, and load complex assets, including textures
  • Discover how to use the brilliant animation system that is part of the THREE.js library
  • Add a post-processor to a rendered image, to make it look like an old film or a dot screenprint
Table of Contents

1 The Course Overview
2 Introducing the THREE.js website
3 D Basics
4 Your first THREE.js web page`
5 The THREE.js Editor
6 Debugging Your Pages
7 Let’s Keep It Simple – Starting with a Box
8 Materials One – Basic and Wireframe
9 Spheres and Cylinders
10 Materials Two – Lambert and Phong
11 Cones and Tori
12 Scene Hierarchy
13 Perspective Camera
14 Orthographic Camera
15 Dummy Cameras and Lerping
16 Complex Camera Paths
17 Ambient and Hemisphere Lighting
18 Directional and Point Lighting
19 Spot and RectArea Lighting
20 Adding Shadows to Your Scenes
21 Physically Correct Lighting
22 Online Sources of 3D Assets
23 Using Blender with THREE.js
24 The GLTFLoader Class
25 The FBXLoader Class
26 LatheGeometry and ExtrudeGeometry
27 The Basics of the Animation System
28 Skinned Meshes
29 Switching and Blending Animations
30 Splitting an Animation Clip
31 A WASD Control System for a Player Character
32 THREE.js Post Processing
33 Introducing GLSL – ShaderMaterial
34 Introducing GLSL – Vertex Shaders
35 Introducing GLSL – Importance of Noise Function
36 Introducing GLSL – Textures