Go in Action Video Edition

Go in Action Video Edition

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 5h 48m | 1.07 GB

Go in Action introduces the Go language, guiding you from inquisitive developer to Go guru. It begins by introducing the unique features and concepts of Go. Then, you’ll get hands-on experience writing real-world applications including websites and network servers, as well as techniques to manipulate and convert data at speeds that will make your friends jealous.

Go in Action is for any intermediate-level developer who has experience with other programming languages and wants a jump-start in learning Go or a more thorough understanding of the language and its internals. This book/course provides an intensive, comprehensive, and idiomatic view of Go. It focuses on the specification and implementation of the language, including topics like language syntax, Go’s type system, concurrency, channels, and testing.

Application development can be tricky enough even when you aren’t dealing with complex systems programming problems like web-scale concurrency and real-time performance. While it’s possible to solve these common issues with additional tools and frameworks, Go handles them right out of the box, making for a more natural and productive coding experience. Developed at Google, Go powers nimble startups as well as big enterprises that rely on high-performing services in their infrastructure.

Inside:

  • Language specification and implementation
  • Go’s type system
  • Internals of Go’s data structures
  • Testing and benchmarking

This book/course assumes you’re a working developer proficient with another language like Java, Ruby, Python, C#, or C++.

Table of Contents

01 Introducing Go
02 Concurrency
03 Go’s type system
04 Go quick-start
05 Search package
06 feed.go
07 match.go_default.go
08 RSS matcher
09 Packaging and tooling
10 Package main
11 init
12 Going farther with Go developer tools
13 Dependency management
14 Arrays, slices, and maps
15 Slice internals and fundamentals
16 Working with slices
17 Multidimensional slices
18 Map internals and fundamentals
19 Go’s type system
20 Methods
21 The nature of types
22 Interfaces
23 Method sets
24 Type embedding
25 Exporting and unexporting identifiers
26 Concurrency
27 Goroutines
28 Race conditions
29 Channels
30 Buffered channels
31 Concurrency patterns
32 Pooling
33 Work
34 Standard library
35 Logging
36 Customized loggers
37 Encoding_Decoding
38 Input and output
39 Working together
40 Testing and benchmarking
41 Table tests
42 Testing endpoints
43 Examples
44 Benchmarking