English | 2021 | ISBN: 978-1683926276 | 497 Pages | PDF, EPUB | 26 MB
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller.
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes code samples using Pygame
- Features new chapters on card games(Ch.11) and building a side-scrolling game (Ch.12)