Game Development Projects with Godot 3

Game Development Projects with Godot 3

English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 04m | 1.16 GB

Learn how to create your own video games using Godot 3.x

Godot is a free open source game engine that provides a huge set of common tools. This course is an introduction to the Godot game engine and its newly released version: 3.1. Godot 3.1 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. Godot is a powerful, customizable tool for bringing your visions to life.

In this course, you will learn to build projects that will help developers achieve a sound understanding of the engine when it comes to building games. This course can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. You will learn to develop cross-platform games, leverage Godot’s node and scene system to design robust, reusable game objects and also integrate Blender easily and efficiently with Godot to create powerful 3D games. Using a straightforward, step-by-step approach and practical examples, the course will take you from the absolute basics through to sophisticated game physics, animations, and other techniques.

Upon completing the final project, you will have a strong foundation for future success with Godot 3.1.

Learn

  • Create a complete video game by making full use of the Godot Engine’s features and functionality
  • Order and arrange nodes in an efficient, well-reasoned and carefully structured way
  • Create a fully-functional TileMap with auto-tiling to easily create new levels for your video games
  • Design elegant systems for use with Singleton nodes, allowing you to efficiently handle resource loading and background music
  • Connect and elegantly handle signals between nodes, allowing you to easily communicate between nodes in Godot
  • Implement Physics Bodies to handle collision, and see how to use each type of PhysicsBody
  • Develop the design skillset to effectively polish and refine your video games
Table of Contents

Building a Top-Down 2D Game Super Displacement
1 The Course Overview
2 Creating and Coding a Player Character
3 Adding Collision Using PhysicsBody Nodes
4 Adding a Movable Camera
5 Creating and Coding Your First Enemy
6 Dynamically Spawning Enemies
7 Adding an Objective
8 Using ConfigFiles to Implement High Scores
9 Adding a Lose Condition
10 Adding a Main Menu

Building a More In-Depth 2D Game The Floor Is Lava
11 Creating a Player Character Using the Physics Engine
12 Creating a Ball Entity Using the Physics Engine
13 Adding a Losing Condition
14 Counting Your Score
15 Tweaking the Game Feel
16 Implementing TileMaps
17 Dynamically Spawning Obstacles

Creating Pixel Checkers
18 Setting up the Game Board
19 Adding the Pieces
20 Using Signals to Create Turns
21 Using Signals to Destroy Other Pieces
22 Adding the Losing and Winning Conditions
23 Using Singletons to Add Background Music

Creating Tilt Maze
24 Creating a 3D Player Character
25 Creating a Camera Object
26 Importing 3D Models from Blender
27 Tilting the Maze
28 Adding an Environment
29 Adding a Win Condition