Fundamentals Of Object-Oriented Programming: Java & intelliJ

Fundamentals Of Object-Oriented Programming: Java & intelliJ

English | MP4 | AVC 1280×720 | AAC 44KHz 2ch | 52 lectures (6h 40m) | 2.20 GB

Java Object-Oriented Programming For Beginners Using intelliJ

This course offers an introduction to the paradigm and features of object-oriented programming using a modern object-oriented language that is relevant and popular in industry. The course entails the modeling of objects and classes, object-oriented facilities such as inheritance and polymorphism, native data structures, exception handling, file management and streams.

COURSE OBJECTIVES

  • Set up classes in a modern Object-Oriented language
  • Use and understand inheritance facilities
  • Use and understand interfaces
  • Demonstrate polymorphic behavior
  • Use collections and data structures
  • Use exception handling facilities and defensive programming
  • Create solutions based off UML models

Java is one of the most in-demand programming languages, It’s:

  • Simple
  • Secure
  • Object-Oriented
  • Fast

Java is everywhere, from web server tools to enterprise software and android apps, It’s also the foundation of the Android operating system.

When you enroll in this course, you’ll learn core programming concepts that will equip you to write programs that solve complex real-world problems and additionally, you will gain the foundational skills you need to advance your career as a software engineer.

This course is specifically designed for beginners and anyone seeking to strengthen their Java domain knowledge and It will prepare you for a Jr Java Developer position or your programming gig.

According to sites like Indeed and Glassdoor, a junior Java developer can earn anywhere from $60,000 to 6 figures a year on average! With many of these opportunities being remote based.

Take your first step towards a career in software development with this introductory course to Object Oriented Programming in Java.

What you’ll learn

  • Understand the purpose of OOP, the history of the Java programming language, the anatomy of a Java program and the role of the compiler
  • Learn how to use Java syntax to store, process and retrieve data, take input from a user and provide an output by writing simple programs
  • Use built-in Java libraries to process input and data, create custom libraries, file handling and defensive programming techniques
  • Construct complex – real world object-oriented classes and solutions in Java based on UML diagrams. Use GitHub to upload completed project files.
  • Learn core programming concepts that will improve logical reasoning, critical thinking & problem solving skills and equip you for your first Jr Developer Role
  • Integrate Github – a version management system for collaborating and sharing software components and documentation
Table of Contents

Module 1
1 Introduction
2 Module Objectives
3 Environment Setup & First Run
4 Variables & Data Types
5 Char Data Type
6 Boolean & Logical Operators
7 Program User Input – Voting Age
8 Arithmetic Operators
9 DateTime
10 Program Date Difference
11 Program Simple Interest Calculator
12 Module Summary

Module 2
13 Module Objectives
14 Strings
15 String Methods
16 Stringbuilder
17 Type Casting
18 Flow Control IFELSE , Ternary Operator – Test Scores Program
19 Flow Control Switch Statement Program – Print Weekday Based On Number
20 Flow Control Loops – WHILE DO-WHILE FOR
21 Flow Control Loops – BREAK CONTINUE
22 Arrays
23 Methods
24 Program Calculate Test Score Average
25 Program Find Max Value In Array
26 Module Summary

Module 3
27 Module Objectives
28 Classes & Objects
29 Constructors & Access Specifiers (Setters and Getters)
30 The 4 Pillars Of OOP
31 Inheritance
32 Multi-level Inheritance, Polymorphism
33 Abstract Class
34 Interfaces
35 Const, Enum, Static, Final
36 Collections
37 Exception Handling
38 File Handling
39 Program Custom Message Based On Weekday
40 Module Summary

Module 4
41 Module Objectives
42 Project Payroll System Simulation – Part 1
43 Project Payroll System Simulation – Part 2
44 Project Payroll System Simulation – Part 3
45 Project Payroll System Simulation – Part 4
46 Project Payroll System Simulation – Part 5
47 Project ATM Simulation Part 1 – Interface Example
48 Project ATM Simulation Part 2 – UI Menu
49 Project ATM Simulation Part 3 – Single Inheritance
50 Project ATM Simulation Part 4 – Transactions Report
51 Project ATM Simulation Part 5 – GitHub Integration
52 Module Summary

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