Flutter: Part 04 Building an App with State

Flutter: Part 04 Building an App with State

English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 1h 38m | 245 MB

Once you have mastered Flutter basics, it’s time to learn state management—techniques used to manage all the information stored in an app’s memory, such as active UI elements, user preferences, notifications, and more. There are several different methods for managing state in Flutter and this course introduces you to the basics. Discover how to create more flexible layouts, use functions to streamline your code, incorporate variables and data types, and leverage Stateful and Stateless widgets. Instructor Angela Yu also issues three different challenges to test your new Flutter skills. Each lesson is illustrated using a fun, real-world project—a dice game app—that you can build, customize, and add to your Flutter portfolio.

Table of Contents

1 A stateful dice app (Dicee project)
2 Using the Expanded widget for flexible layouts, part 1
3 How to use intention actions
4 Detecting user interaction with Flutter buttons
5 Dart functions
6 Making the dice image change reactively
7 Dart variables
8 Dart data types
9 Stateful vs. Stateless widgets
10 Randomizing the dice and challenge 1
11 Challenge 1 solution and challenge 2
12 Challenge 2 solution and challenge 3
13 Challenge 3 solution
14 Magic 8 Ball A decision-making app