Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

English | 2020 | ISBN: 978-1484263952 | 178 Pages | PDF, EPUB | 17 MB

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework
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