English | 2014 | ISBN: 978-1-305-10991-9 | 416 Pages | PDF, EPUB | 12 MB
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started–with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
Features and Benefits
- Written for the beginner, this book assumes no previous programming experience.
- Includes projects to emphasize what has been learned.
- Comes complete with Q&As, extensive end-of-chapter exercises, and web downloads to reinforce self-practice and learning.