AutoCAD: Advanced 3D Modeling

AutoCAD: Advanced 3D Modeling

English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 5h 23m | 1.53 GB

You can model almost any form imaginable with the AutoCAD 3D toolsets. In this project-based course, Scott Onstott teaches you the techniques required to solve complex modeling challenges in AutoCAD, while focusing on an innovative ebike design. Learn how to create each 3D component of the bicycle model, including its frame, belt-tensioner mechanism, drivetrain, power components, brakes, wheels, axels, hubs, spokes, handlebars, and even the bicycle seat. The techniques (which can be applied to other mechanical models) cover extruding profiles, lofting 2D cross sections, revolving profiles around an axis, filleting edges, smoothing mesh objects, sculpting complex NURBS surfaces, and much more.

Topics include:

  • Establishing a layer convention and property filters
  • Extracting isolines
  • Trimming and extruding surfaces
  • Lofting cross sections
  • Sculpting watertight surfaces into solids
  • Sweeping and sculpting
  • Revolving boundaries to create surfaces
  • Welding objects together with Fillet Edge
  • Rebuilding NURBS surfaces
  • Offsetting a surface
Table of Contents

1 Design surface model with AutoCAD
2 What you should know
3 Navigate in 3D space
4 Configure 3D workspaces
5 Configure options
6 Create layer and property filters for 3D modeling
7 Extrude and patch a surface
8 Manipulate the user coordinate system
9 Use Offset and regions to generate surfaces
10 Sweep a profile along a curved path
11 Extrude and trim surfaces
12 Revolve profiles
13 Extrude a profile along a curved path
14 Draft multiple cross sections
15 Loft surfaces from cross sections
16 Draw cross sections along a spline
17 Loft with the Path option
18 Adjust a lofted object’s 3D form
19 Sculpt a solid out of watertight surfaces
20 Use Boolean operations on solid objects
21 Model a dropout to be sandwiched between plates
22 Model fasteners
23 Adjust and trim the bottom triangle
24 Mirror the frame and belt-tensioning components
25 Position cross-sectional drawings relative to a model
26 Remove unwanted volume with Subtract
27 Combine surface and solid modeling
28 Configure sketches of sprockets
29 Fillet edges and array sprocket components
30 Create the drive belt as a solid object
31 Duplicate and 3D rotate the sprocket
32 Revolve, extrude, and subtract objects
33 Subobject editing and filleting edges
34 Use region editing techniques
35 Model fasteners that hold the rotor on the hub
36 Use Boundary to generate a profile
37 Create disk brake calipers welded onto the frame
38 Revolve profiles and manipulate layers
39 Sweep a spoke along a 3D path
40 Use Array and Mirror to fill the rim with spokes
41 Build the drive unit using Extrude and Loft
42 Model the cranks using the solid tools and point filters
43 Smooth a mesh object
44 Tilt up and assemble extruded objects
45 Use 3D Align to align a pedal with crank
46 Loft cross sections to create a complex form
47 Clean up 2D entities in preparation for 3D modeling
48 Revolve boundaries to create surfaces
49 Copy components from the rear to front axle
50 Model the front hub
51 Sweep spokes along 3D paths
52 Adjust the front axle, acorn nuts, and spacer
53 Copy and reposition the front brake calipers
54 Copy the rim and tire to the front
55 Weld objects together with Fillet Edge
56 Extract isolines from surfaces to loft new surfaces
57 Sculpt a NURBS surface using its CVs
58 Loft between NURBS surfaces
59 Extrude and subtract regions
60 Loft and revolve profiles
61 Create a 3D path from the intersection of two extrusions
62 Rebuild NURBS surface to optimize its control vertices
63 Move CVs in multiple viewports
64 Offset a surface and round its hard edges
65 Clean up and visualize the entire bicycle
66 Next steps